Is this anti-cheat safe?
Yes. For every sim TF4ALL supports, the plugin runs entirely outside the game. It never injects code, reads or writes game memory, or hooks the game in any way.
What it does instead:
- Talks to your wheel over USB.
- Reads telemetry the game already broadcasts, through SimHub, shared memory or UDP.
- Captures game audio through Windows’ own loopback.
Switching a game’s native Trueforce off, if you choose to, is done by editing a config file or flipping a setting before launch. Never by touching the running game.
The Assetto Corsa bridge is a Custom Shaders Patch script, loaded by CSP the same way its own FFB tweaks are. The plugin never touches the game process, and Assetto Corsa has no anti-cheat.
The Farming Simulator telemetry mod works the same way: a normal mod you tick in the game’s own mod list, sending physics the game does not otherwise publish. Neither one is injected by the plugin: the game loads the mod from its mod list, CSP loads the script, and nothing reaches into a running process.