TF4ALL guides

Putting controls on your wheel

Most of what you would open this panel to change can be put on a control instead, and changed while you are driving. The bindings live on the Controls tab.

Anything SimHub can see works: a wheel button, a button box, a keyboard key, a gamepad, a Stream Deck. Click a field on that tab, press the control you want, and the binding is made. Bindings are stored by SimHub rather than in your preset, so they follow you across cars and games rather than changing under you.

Strength, which the wheel’s own dial no longer sets

The Trueforce dial on the wheel stops doing anything while the plugin is driving the wheel, so Master gain up and Master gain down are how strength gets changed once you are moving. (Why the dial goes quiet.)

Step per press sets how far each press moves it. Master gain is clamped between 0 and 2.

Cycling the light library

Your wheel holds five patterns and the library holds as many as you like, so Rev pattern next (and back) is what walks the rest of them mid-session. Without a binding you can still change pattern, but only from this panel, which is not where you are when it matters. (The library, and how it swaps.)

The rest of the list

Every one of these also appears in SimHub’s own Controls and events list, under Trueforce For All, if you would rather bind it from there.

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